Timeline: History of Visual Effects VFX, Computer Graphics, CGI, Computer Animation
Compiled by Barbara Flueckiger, professor of film studies at the University of Zurich; please report errors or suggestions, download table as PDF (without links, version January 2011).
Results for category: all
| Year | Technology | Persons | Company or Institution | Film | Publication or Award or Link |
|---|---|---|---|---|---|
| 1642 | mechanical calculator | Blaise Pascal | |||
| 1670 | binary principle | Juan Caramuel y Lobkowitz | |||
| 1760 | Lambert’s law of ideal diffuse reflection, the foundation of Lambert shading | Johann Heinrich Lambert | |||
| 1801 | loom with punching cards | Joseph-Marie Jacquard | |||
| 1834 | punching cards, calculator | Charles Babbage | Link | ||
| 1839 | Daguerrotype | Louis Jacques Mandé Daguerre | |||
| 1843 | fax machine | Alexander Bain | |||
| 1850 | photogrammetry | Aimé Laussedat | Link | ||
| 1854 | Boolean algebra | George Boole | An Investigation of the Laws of Thought On Which Are Founded the Mathematical Theories of Logic and Probabilities. | ||
| 1878 | magnetic recording | Oberlin Smith | |||
| 1884 | still image series | Eadweard Muybridge | Link | ||
| 1887 | chronophotography | Etienne Jules Marey | |||
| 1888 | Kinetograph | Thomas A. Edison | |||
| 1890 | punching strips | Herman Hollerith | |||
| 1895 | stop trick | Thomas A. Edison | The Execution of Mary, Queen of Scots | ||
| 1895 | film | Max and Emil Skladanowsky | |||
| 1895 | film | Auguste and Louis Lumière | |||
| 1895 | time manipulation | Louis Lumière | Charcuterie mécanique | ||
| 1897 | double exposure | G. A. Smith | The Corsican Brothers | ||
| 1897 | time lapse | Georges Méliès | Carrefour de l’opera | ||
| 1897 | stop-motion animation | Albert E. Smith, J. Stuart Blackton | Humpty Dumpty Circus | ||
| 1898 | magnetic recording | Poulsen | |||
| 1899 | animation | Arthur Melbourne Cooper | Matches: An Appeal | Link | |
| 1901 | compositing | W. R. Booth | The Hunted Curiosity Shop | ||
| 1901 | split screen | Georges Méliès | L ‘Homme à la tête en caoutchouc | ||
| 1902 | stop trick | Georges Méliès | |||
| 1902 | slow motion | Georges Méliès | |||
| 1902 | stop-motion animation | Edwin S. Porter | Fun in a Bakery Shop | ||
| 1903 | in-camera compositing | Edwin S. Porter | The Great Train Robbery | ||
| 1906 | animation | J. Stuart Blackton | Humorous Phases of Funny Faces | ||
| 1906 | stop-motion animation | J. Stuart Blackton | A Midwinter Night’s Dream | ||
| 1907 | Glasvorsatz | Norman O. Dawn | California Missions | ||
| 1907 | Glasvorsatz | Georges Méliès | 20 000 lieues sous les mers | ||
| 1907 | puppeteering | Richard Murphy | The Eagle’s Nest | Link | |
| 1907 | stop-motion animation | J. Stuart Blackton | The Haunted Hotel | ||
| 1907 | stop-motion animation | Biograph | Dolls in Dreamland | ||
| 1907 | stop-motion animation | Edwin S. Porter | The Teddy Bears | ||
| 1908 | animation | Emile Cohl | Fantasmagorie | Link | |
| 1908 | stop-motion animation | Segundo de Chomón | El hotel eléctrico | Link | |
| 1908 | stop-motion animation | Arthur Melbourne Cooper | Dreams of Toyland | ||
| 1910 | physical effects | Mack Sennett | Keystone Kops | ||
| 1910 | stop-motion animation of insects | Ladislaw Alexandrowicz Starewicz | Lucanus Cervus | Link | |
| 1911 | animation | Winsor McCay | Little Nemo | ||
| 1911 | register pin movement | Bell & Howell | Link | ||
| 1912 | stunts | Enrico Guazzoni | Quo Vadis? | ||
| 1912 | puppeteering | Georges Méliès | A la conquête du pôle | ||
| 1913 | prospect | Norman O. Dawn | |||
| 1914 | live-action and animation | Winsor McCay | Gertie the Dinosaur | ||
| 1914 | Paul Wegener | Der Golem | Link | ||
| 1914 | motion control | James Brautigan | Edison | The Flying Duchess | |
| 1915 | rotoscope, patented in 1917 | Max Fleischer | |||
| 1916 | stunts | D. W. Griffith | Intolerance | ||
| 1916 | travelling mattes via Williams process (black and white) | Frank Williams | |||
| 1923 | schufftan process (mirror trick, Schüfftan-Verfahren), travelling matte | Eugen Schüfftan | |||
| 1924 | puppeteering | Fritz Lang | Nibelungen | ||
| 1924 | live-action animation | Ladislaw Alexandrowicz Starewicz | La petite chanteuse | ||
| 1925 | miniatures | Fred Niblo | Ben Hur | ||
| 1925 | puppeteering | Willis O’Brien | The Lost World | ||
| 1926 | rear projection, miniatures, schufftan process, physical effects, stop motion, multiple exposures | Eugen Schüfftan, Erich Kettelhut | Metropolis | ||
| 1928 | physical effects, miniatures | Fred Gabourie | Steamboat Willy Jr. | ||
| 1930 | magnetic recording | Bell Labs | |||
| 1931 | make-up, face | Jack Pierce | Universal | Frankenstein | |
| 1933 | stop-motion animation, puppeteering | Willis O’Brien | King Kong | ||
| 1933 | optical tricks, in-camera effects | John P. Fulton, Frank Williams | Universal | Invisible Man | |
| 1936 | James Basevi, Russell A. Cully, A. Arnold Gillespie, Loyal Griggs, Slavko Vorkapich | MGM | San Francisco | ||
| 1936 | light gun in a computer game | Seeburg | Ray-O-Lite | Link | |
| 1937 | binary switching | Claude E. Shannon | MIT | A Symbolic Analysis of Relay and Switching Circuits | |
| 1937 | binary adding machine | George Stibitz | |||
| 1938 | binary calculator, “computer” | Konrad Zuse | |||
| 1939 | Academy Award for Special Effects added | Academy of Motion Picture Arts and Sciences | |||
| 1941 | optical special effects, in-camera effects, camera movement | Gregg Toland, Linwood Dunn | Citizen Kane | ||
| 1942 | first electronic binary computer | John Vincent Atanasoff | Iowa State University | Link | |
| 1942 | miniatures | Eiji Tsuburaya | Kaigun Bakugeki-tai and Hawai-Marei Oki Kaisen | ||
| 1943 | transformation, morphing | John P. Fulton | Universal | Son of Dracula | |
| 1945 | computer | Moore School of Engineering, University of Pennsylvania | Link | ||
| 1946 | radiosity | Parry Moon, Domina Eberle Spencer | MIT | Link | |
| 1947 | Association of computer Machinery ACM | ||||
| 1947 | founded | International Organzation for Standardization ISO | |||
| 1947 | transistor | John Bardeen, Walter Brattain and William Shockley | Bell Laboratories | Link | |
| 1948 | motion control | Gordon Jennings | Paramount | The Big Clock, Samson and Delilah | Technical Achievement Award 1951 (according to Richard Rickitt) |
| 1949 | computer | MIT | |||
| 1949 | stop-motion animation | Ray Harryhausen and Willis O'Brien | Mighty Joe Young | ||
| 1950 | oscillloscope art | Ben Laposky | Link | ||
| 1950 | oscilloscope | Norman McLaren | Around is Around | Link | |
| 1950 | motion control | O. L. Dupy | MGM | An American in Paris | Dupy, O. L. (1950): A Motion Repeating System for Special Effects Photography. In: Journal SMPTE, March 1950. |
| 1951 | light gun | MIT | Link | ||
| 1951 | vectorscope monitor | MIT | Link | ||
| 1953 | oscilloscope, computer film | Hy Hirsch | Eneri | Link | |
| 1954 | monster, miniatures | Eiji Tsuburaya | Gojira | Link | |
| 1954 | oscilloscope, computer film | Mary Ellen Bute | Abstronic | Link | |
| 1955 | light pen | Bert Sutherland | MIT | Link | |
| 1956 | compositing | John P. Fulton | Paramount | The Ten Commandments | |
| 1956 | computer graphics, film recording | Lawrence Livermore National Labs | Link | ||
| 1956 | coined the term Artificial Intelligence | John McCarthy | Link | ||
| 1956 | motion control | Gordon Jennings | Paramount | Forbidden Planet | |
| 1957 | photo manipulation, scan | Russell Kirsch | National Bureau of Standards | Link | |
| 1957 | founded by the Defense Department | ARPA Advanced Research Project Agency | |||
| 1957 | motion control | John Whitney Sr. | |||
| 1957 | graphics tablet, man-machine interface | Tom Diamond | |||
| 1958 | trombone shot, title animation | Alfred Hitchcock | Vertigo | ||
| 1958 | image processing | Steven Coons, Ivan Sutherland, Timothy Johnson | MIT | ||
| 1958 | traveling matte (sodium vapor) | Petro Vlahos | Vlahos, Petro: Composite Photography Utilizing Sodium Vapor Illumination, US Patent 3,095,304, May 15, 1958. A two-film technique that generates a matte strip with an element strip. | ||
| 1959 | stop-motion animation | Ray Harryhausen | The 7th Voyage of Sinbad | ||
| 1959 | film recording | General Dynamics | Link | ||
| 1959 | scanning, CAD | General Motors Research Laboratory, IBM | |||
| 1960 | Artificial Intelligence | John McCarthy | |||
| 1960 | title animation | John Whitney Sr. | Motion Graphics, Inc. | Link | |
| 1960 | coined the term computer graphics | Herb Freeman | |||
| 1960 | first digital film | Peter Kubelka | Arnulf Rainer | ||
| 1960 | man-machine interaction | JCR Licklider | MIT | Man-computer Symbiosis. IRE Transactions on Human Factors in Electronics, volume HFE-1, pages 4-11, March 1960 | |
| 1960 | coined the term computer graphics | William Fetter | Boeing | ||
| 1960 | term cyborg popularized | Manfred E. Clynes, Nathan S. Kline | |||
| 1961 | slitscan | John Whitney Sr. | Catalogue | Link | |
| 1961 | computer animation, motion capture | Lee Harrison III | computer Image Corporation | Notes for an Early animation Device. (29.12.1961) Link | |
| 1962 | computer game, joystick | Slug Russell, Shag Graetz, Alan Kotok | MIT | SpaceWar! (interactive computer game) | Link |
| 1962 | Scanimate, motion capture, digital character | Lee Harrison III | Mr. Computer Image ABC | Link | |
| 1962 | first memo proposing the Internet | JCR Licklider | MIT | Galactic Network | |
| 1963 | graphic input device, man-machine interface | Ivan Sutherland | MIT | Sutherland, Ivan (1963): A Man-Machine Graphical Communication System. Proceedings of the AFIPS Spring Joint Computer Conference Washington, D.C., 1963, pp. 329-346 Link | |
| 1963 | motion control | John Whitney Sr. | Link | ||
| 1963 | digital character | William Fetter | Boeing | ||
| 1963 | image processing | Charles (Chuck) Csuri | |||
| 1963 | stop-motion animation | Ray Harryhausen | Jason and the Argonauts | ||
| 1963 | computer film | Edward Zajac | Bell Laboratories | a simulated trip around the globe based on satellite still photographs | Link |
| 1963 | hidden line | Lawrence Roberts | MIT | Machine Perception of Three Dimensional Solids," MIT Lincoln Lab. Rep., TR 315, May 1963 | |
| 1964 | programming language | Thomas Kurtz, John Kemeny | |||
| 1964 | 3D, computer animation, Sketchpad | Ivan Sutherland | |||
| 1964 | color difference travelling mattes | Petro Vlahos | Vlahos, Petro, Composite Color Photography, US Patent 3,158,477, Nov 24, 1964. The classic color-difference blue screen compositing technique. Link | ||
| 1965 | stereo computer animation | Michael Noll and Bela Julesz | Bell Laboratories | ||
| 1965 | image processing | NASA Jet Propulsion Laboratory | |||
| 1965 | CG program started | Charles (Chuck) Csuri | Ohio State University | ||
| 1965 | computer art: 1st computer art exhibition | Technische Hochschule in Stuttgart | |||
| 1965 | computer art | Howard Wise Gallery NYC | |||
| 1966 | computer film | James Whitney | Lapis | ||
| 1966 | computer game, first consumer game | Ralph Baer | Odyssey (computer game) | ||
| 1966 | virtual reality | Ivan Sutherland, Bob Sproull, Jim Clarke | Harvard University | ||
| 1966 | computer film | John Whitney Sr. | Permutations | ||
| 1966 | hidden line | Ruth A. Weiss | IBM | BE VISION, a Package of IBM 7090 FORTRAN Programs to Drive Views of Combinations of Plane and Quadric Surfaces. Journal of the ACM 13(4) April 1966, p. 194-204 | |
| 1967 | computer animation | Charles (Chuck) Csuri | Hummingbird | Link | |
| 1967 | morphing | Leslie Mezei | University of Toronto | ||
| 1967 | rendering, primitives, ray casting | Philip Mittelman | MAGI | ||
| 1967 | Torrance-Sparrow shading | Kenneth E. Torrance, E. M. Sparrow | Cornell University | Torrance, Kenneth E.; Sparrow, E. M. (1967): Theory for Off-Specular Reflection from Roughened Surfaces. In: Journal of the Optical Society of America 57(9), September 1967. | |
| 1968 | Slitscan, motion control | Douglas Trumbull | 2001 A Space Odyssey | ||
| 1968 | first computer graphics company | Ivan Sutherland, Dave Evans | Evans & Sutherland | ||
| 1968 | head mounted device HUD, virtual reality | Ivan Sutherland, Bob Sproull | Harvard | A Head-Mounted Three-Dimensional Display. Proceedings of the AFIPS Fall Joint Computer Conference Washington, D.C.: Thompson Books, 1968, p. 757-764. | |
| 1968 | mouse | Doug C. Engelbart | Stanford Research Institute | Link | |
| 1968 | Computer Graphics Department founded | David Evans | University of Utah | ||
| 1968 | computer animation | Tony Pritchett | Open University | Flexipede | |
| 1968 | body scans, medical image processing | Dicomed | |||
| 1968 | man-machine interaction | JCR Licklider | MIT | The Computer as a Communication Device Link | |
| 1968 | ray tracing | Arthur Appel | IBM | Some Techniques for Shading Machine Renderings of Solids. SJCC, pages 27-45, 1968. | |
| 1968 | computer art exhibition: Cybernetic Serendipity: The computer and the arts | London Institute of Contemporary Arts | Link | ||
| 1968 | L-systems | Aristid Lindenmayer | University of Utrecht | Lindenmayer, Aristid (1968): Mathematical models for cellular interaction in development, Parts I and II. In: Journal of Theoretical Biology, No. 18, p. 280–315, 1968. | |
| 1969 | 3-bit frame buffer | Bell Labs | |||
| 1969 | Internet | UCLA, Stanford, Utah, University of California in Santa Barbara | |||
| 1969 | GUI | Alan Kay | Xerox PARC | Link | |
| 1969 | 1st use of CGI for commercials - MAGI for IBM | MAGI | IBM (Commercial) | ||
| 1970 | scanline hidden surface removal | Gary Watkins | University of Utah | "A Real-Time Visible Surface Algorithm ", computer Science Dept., University of Utah, UTECH-CSC-70-101, June 1970. | |
| 1970 | premiere at Expo 1970 in Osaka | IMAX | |||
| 1970 | flight simulator | Evans & Sutherland | Link | ||
| 1970 | Bézier splines | Pierre Bézier | Renault | ||
| 1970 | computer art exhibition in Munich (computer art – On the Eye of Tomorrow) | Kunstverein Munich | |||
| 1970 | virtual reality | Myron Krueger | Videoplace | ||
| 1970 | CCD | Bell Laboratories | |||
| 1971 | face animation | Fred I. Parke | University of Utah | Animated Faces | |
| 1971 | CGRG computer Graphics Research Group founded | Charles (Chuck) Csuri | Ohio State University | ||
| 1971 | non-linear editing | CMX Systems | Link | ||
| 1971 | Gouraud shading | Henri Gouraud | Continuous Shading of Curved Surfaces. IEEE Transactions on Computers C-20(6), June 1971, p. 623-29 | ||
| 1971 | keyframe animation | Nestor Burtnyk, Marceli Wein | National Research Council of Canada | Metadata | N. Burtnyk and M. Wein (1971): Computer Generated Keyframe Animation. In: Journal of the Society of Motion Picture and Television Engineers, S 149--153, March 1971. Sci-tech Award 1996 |
| 1972 | computer game | Atari | Pong | ||
| 1972 | depth sort hidden surface removal | Martin Newell | University of Utah | ||
| 1972 | 8-bit frame buffer | Xerox PARC | |||
| 1973 | raster graphics | John Whitney Jr. | Triple-I | Westworld | Nomination Oscar Link |
| 1973 | analogue-digital conversion, telecine | Quantel | |||
| 1973 | raster images for TV commercials | Robert Abel & Associates | |||
| 1973 | Bob Metcalfe | ||||
| 1974 | first conference with 600 participants | SIGGRAPH | |||
| 1974 | hidden surface removal | Ed Catmull | University of Utah | A Subdivision Algorithm for Computer Display of Curved Surfaces. In: Technical Report UTEC-CSs-74-133 University of Utah, 1974 | |
| 1974 | Z-buffer | Ed Catmull | University of Utah | ||
| 1974 | texture mapping | Ed Catmull | University of Utah | ||
| 1974 | Phong shading | Phong Bui-Tuong | University of Utah | Illumination for computer generated images. Comm. ACM 18, 6 (June 1975), 311-317. | |
| 1974 | in-betweening, morphing | Peter Foldes | National Research Council of Canada | Hunger | Link |
| 1974 | computer game, MUD | Gary Whisenhunt and Ray Wood | Southern Illinois University | Dungeons and Dragons (computer game) | |
| 1974 | 3D scan | A. N. Garroway, P. K. Grannell and P. Mansfield | * A. N. Garroway, P. K. Grannell and P. Mansfield J. Phys. C: Solid State Phys. 7, (1974), L457-462 Link | ||
| 1974 | Computer Graphics Laboratory founded | Alex Schure | NYIT | ||
| 1975 | fractals | Benoît Mandelbrot | Benoît Mandelbrot: "Les objets fractals, forme, hasard et dimension." (English: "Fractals. Form, Chance, and Dimension.", 1975) and "The Fractal Geometry of Nature." (1977/1982) Link | ||
| 1975 | procedural modelling | Yoichiro Kawaguchi | University of Tokyo | Link | |
| 1975 | animatronic | Jaws | |||
| 1975 | paint program, Paint | Richard Shoup | Xerox Palo Alto Research Group | ||
| 1975 | Utah Teapot | Martin Newell | University of Utah | ||
| 1976 | digital human face | Gary Demos, John Whitney Jr. | Triple-I | Futureworld | |
| 1976 | computer Apple I | Steve Wozniak | Apple | ||
| 1976 | paint program | Alvy Ray Smith | New York Institute of Technology | ||
| 1976 | reflection mapping | James F. Blinn, Martin E. Newell | University of Utah | Texture and Reflection in Computer Generated Images. Communications of the ACM, Vol. 19, No. 10, 542-547 | |
| 1976 | real-time compositing | Petro Vlahos | Ultimatte Corp. | Link | |
| 1976 | computer | Seymour Cray | Cray | Link | |
| 1977 | computer simulation | James F. Blinn | NASA Jet Propulsion Lab | Voyager | |
| 1977 | laser printer | Xerox PARC | |||
| 1977 | computer displays, computer graphics in a feature film | Bo Gehring Associates | Demon Seed | ||
| 1977 | alpha channel | Ed Catmull, Alvy Ray Smith | NYIT | ||
| 1977 | motion control | John Dykstra | |||
| 1977 | Bidrectional Reflectance Distribution Function BRDF | Nicodemus et al. | Nicodemus, F. E., Richmond, J. C., Hsia, J. J., Ginsberg, I., and Limperis, T. (1977): Geometric Considerations and Nomenclature for Reflectance, U.S. Dept. of Commerce, NBS Monograph 160, 1977. | ||
| 1977 | Torrance-Sparrow shading | James Blinn | James F. Blinn. Models of Light Reflection for computer Synthesized Pictures. In Computer Graphics Proceedings, Annual Conference Series, 1977, ACM SIGGRAPH, pp. 192-198. | ||
| 1978 | subdivision surfaces | Ed Catmull, Jim Clarke | University of Utah | Recursively generated B-spline surfaces on arbitrary topological surfaces. (Computer-Aided Design 10(6):350-355, November 1978) | |
| 1978 | bump mapping | James F. Blinn | University of Utah | Blinn, James F. "Simulation of Wrinkled Surfaces", Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978) | |
| 1979 | title animation, black hole simulation | John Hughes | Robert Abel & Associates | The Black Hole | |
| 1980 | fractals | Loren Carpenter | Boeing | Vol Libre, Genesis-Demo Star Trek II: Wrath of Khan | |
| 1980 | ray tracing | Turner Whitted | Bell Laboratories | An Improved Illumination Model for Shaded Display. Commun. ACM 23(6): 343-349 (1980) Link | |
| 1980 | computer game | Namco | Pac Man | ||
| 1980 | electronic compositing | Frank Van der Veer, Barry Nolan | Flash Gordon | ||
| 1980 | laser scanner and film recording | David DiFrancesco, Bala S. Manian, Thomas L. Noggle | Sci-Tech Award 1998 | ||
| 1980 | man-machine interface | Richard A. Bolt | MIT | Richard A. Bolt (1980): “Put-that-there”: Voice and gesture at the graphics interface. In: SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques. Link | |
| 1980 | blobbies | James F. Blinn | Cosmos (TV-Series) | Link | |
| 1981 | digital character, 3D scan | Richard Taylor | Triple-I | Looker | Link |
| 1981 | paint program | Quantel | |||
| 1981 | music video broadcasting | MTV | |||
| 1981 | go-motion | Dennis Muren, Ken Ralston, Phil Tippett | ILM | Dragonslayer | |
| 1981 | hardware | Russell Noftsker | Symbolics Graphics Division | ||
| 1981 | digital character Adam Powers, the Juggler | Triple-I | Triple-I Demo Reel | Link | |
| 1981 | Cook-Torrance shading | Cook, Torrance | Cook, Robert L.; Torrance, Kenneth E. (1981): A Reflectance Model for computer Graphics. In Computer Graphics , 15(3), Proceedings, Annual Conference Series, 1981, ACM SIGGRAPH, pp. 307-316. | ||
| 1982 | first full CGI shot in a feature film | Ed Catmull, Alvy Ray Smith and others | Lucasfilm Computer Graphics Division | Star Trek II Genesis Effekt | |
| 1982 | clouds and smog, volumetric simulation | Geoffrey Gardner | Grumman Data Systems | ||
| 1982 | computer animation, full CGI | Japan Computer Graphics Lab JCGL | The Yearling (TV) | ||
| 1982 | morphing | Tom Brigham | NYIT | Link | |
| 1982 | first feature film with a higher percentage of CGI | MAGI, Triple-I, Robert Abel & Associates, Digital Effects | Tron | Link | |
| 1982 | Douglas Trumbull | Blade Runner | |||
| 1982 | computer animation | NYIT | The Works (1979–1986, never finished) | ||
| 1982 | CAD | John Walker, Dan Drake | Autodesk Inc. | ||
| 1982 | 3D scanning | Cyberware | |||
| 1982 | motion capture | Tom Calvert, Chapman, J. , Patla, A | Simon Fraser University | Calvert, Tom W. ; Chapman, J. ; Patla, A.: Aspects of the kinematic simulation of human movement. IEEE computer Graphics and Applications, Vol. 2, No. 9, November 1982, pp. 41-50. | |
| 1983 | particle animation | William T. Reeves | Lucasfilm | Star Trek II: Wrath of Khan | Particle Systems – A Technology for Modeling a Class of Fuzzy Objects. ACM Transactions on Graphics, April 1983 (SIGGRAPH 1982) |
| 1983 | computer C 64 | Commodore | |||
| 1983 | computer animation | Yoichiro Kawaguchi | Growth: Mysterious Galaxy | ||
| 1983 | videomatics (previs) | ILM | Return of the Jedi | ||
| 1983 | MIP mapping | Lance Williams | NYIT | Pyramidal Parametrics. In: Computer Graphics, Vol. 17, No. 3, July 1983, 1-11. Link | |
| 1983 | motion capture | Carol M. Ginsberg, Delle Maxwell | MIT | Carol M. Ginsberg and Delle Maxwell, "Graphical marionette," Proc. ACM SIGGRAPH/SIGART Workshop on Motion, ACM Press, New York, April 1983, pp. 172-179. | |
| 1983 | digital compositing | R. Greenberg Associates | Zelig | ||
| 1983 | data glove | Thomas G. Zimmerman | VPL Research Inc. | Link | |
| 1984 | radiosity | Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, Bennett Battaile | Cornell University | Modeling the Interaction of Light Between Diffuse Surfaces. | |
| 1984 | light, rain, heaven | Hiroshima University | Still Life Etude | ||
| 1984 | computer, GUI | Steven Jobs | Apple | ||
| 1984 | character animation | Abel & Associates | Brilliance (Commercial) | Link | |
| 1984 | Nick Castel | Digital Productions | The Last Starfighter | Link | |
| 1984 | compositing, virtual environment | MAGI | Where the Wild Things Are (TV) | ||
| 1984 | non-linear editing | Lucasfilm | |||
| 1984 | computer animation | Alvy Ray Smith | Lucasfilm | The Adventures of André & Wally B. | Link |
| 1984 | CGI | Gary Demos, John Whitney Jr. | Digital Productions Incorporated | Sci-Tech Award 1984 | |
| 1984 | displacement maps | Robert L. Cook | Cornell University | Cook, Robert L. 1984. Shade Trees. In: Computer Graphics (Proceedings of SIGGRAPH 84) 18(3), pp. 223–231 | |
| 1984 | fluid simulation, particle | Larry Yaeger and Craig Upson | Digital Productions | 2010: The Year We Made Contact | Yaeger, Larry; Craig, Upson; Myers, Robert (1986): Combining physical and visual simulation -- Creation of the planet Jupiter for the film “2010”. In: SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques Link |
| 1985 | flocking | Susan Amkraut | Ohio State University | Eurhythmy | |
| 1985 | non-linear editing, compositing | Quantel | |||
| 1985 | character animation, film recording | Young Sherlock Holmes | |||
| 1985 | animation software | Alias Research | Link | ||
| 1985 | computer film | Larry Cuba | Calculated Movements | ||
| 1985 | virtual reality | Jaron Lanier, Jean-Jacques Grimaud | VPL | ||
| 1985 | CD-ROM | International Standard Organization ISO | |||
| 1985 | digital characters, soft body animation | Pierre Lachapelle, Philippe Bergeron, Pierre Robidoux and Daniel Langlois | Tony de Peltrie | Link | |
| 1986 | flocking, Artificial Life | Craig Reynolds | Symbolics, Inc. | Stanley and Stella in Breaking the Ice | Reynolds, C. W. (1987): Flocks, Herds, and Schools: A Distributed Behavioral Model. In: Computer Graphics, 21(4) (SIGGRAPH '87 Conference Proceedings), pp. 25-34. Link |
| 1986 | soft body dynamics | Al Barr | CalTech | Barr, Al (1986): Dynamic Constraints. A New Paradigm for Computer Graphics Modeling. State of the Art in Image Synthesis, ACM Siggraph 1986. | |
| 1986 | rendering equation | Jim Kajiya | CalTech | The Rendering Equation. computer Graphics 20 (4), August 1986. | |
| 1986 | L-systems | Przemyslaw Prusinkiewicz | University of Calgary | Prusinkiewicz, Przemyslaw; Lindenmayer, Aristid (1990): The Algorithmic Beauty of Plants. New York: Springer-Verlag. Link | |
| 1986 | computer animation | John Lasseter | Pixar | Luxo Jr. | Prix Ars Electronica Link |
| 1986 | animation software | Daniel Langlois | Softimage | ||
| 1986 | consumer animation software | Vertigo Software | |||
| 1986 | animation | Walt Disney Animation Studios / Pixar | |||
| 1986 | cloth simulation | Jerry Weil | |||
| 1986 | rendering, patented in 1988 | Pat Hanrahan | Pixar | ||
| 1986 | cyberscan, transformation | ILM | Star Trek IV: The Voyage Home | ||
| 1986 | digital character | Brad deGraf, Bill Kroyer, Kevin Rafferty | Hard Woman (Musikvideo) | ||
| 1986 | morphing | Omnibus Computer Graphics | Flight of the Navigator | ||
| 1986 | wire removal | ILM | Howard the Duck | ||
| 1986 | computer game, MUD, avatar | Lucasfilm | Habitat | ||
| 1986 | transformation, camera shakes | Ken Ralston | ILM | The Golden Child | |
| 1986 | digital character | Rebecca Allen | NYIT | Musique Non Stop (Musikvideo) | Link |
| 1986 | medical visualization | The National Library of Medicine | The Visible Human Project (database) | Link | |
| 1986 | crowd animation | Stephen Regelous | Massive Software | Sci-Tech Award 2003 Link | |
| 1987 | soft body dynamics | David Haumann | Ohio State University | Flexible Dynamics | Modeling the Physical Behaviour of Flexible Objects, SIGGRAPH Tutorial 17 Notes, 1987 |
| 1987 | soft body dynamics | Demetri Terzopoulos, Andrew Witkin, Michael Kass | Constraints on Deformable Models. In: Artificial Intelligence archive, Volume 36 , Issue 1 (August 1988) table of contents, Pages: 91 - 123 2001 computer Graphics Achievement Award | ||
| 1987 | digital character | Nadia Magnenat-Thalmann, Daniel Thalmann | Rendez-vous à Montreal | ||
| 1987 | virtual reality | Stéphane Singier, Thierry Prieur, Maurice Benayoun | Z-A Production | ||
| 1987 | atmosphere, volumtric effects | Tomoyuki Nishita, Yasuhiro Miyawaki and Eihachiro Nakamae | Hiroshima University | A Shading Model for Atmospheric Scattering Considering Luminous Intensity Distribution of Light Sources. In: Computer Graphics, Vol. 21, Number 4, July 1987 | |
| 1987 | digital character | ABC | Max Headroom (TV series) | ||
| 1988 | first application of morphing in a feature film | Dennis Muren, Doug Smythe | ILM | Willow | |
| 1988 | particle system | Karl Sims | Whitney/Demos | Leonardo’s Deluge | |
| 1988 | particle system | Karl Sims | Whitney/Demos | Particle Dreams | |
| 1988 | rigid body dynamics | James Hahn | Ohio State University | Rigid Body Dynamics | Hahn, James (1988): Realistic Animation of Rigid Bodies. In: Computer Graphics, Proceedings SIGGRAPH '88, Association for Computing Machinery (ACM), Bd. 22, Nr. 4 (August 1988), pp. 299–308 |
| 1988 | human face animation | Nadia Magnenat-Thalmann, E. Primeau, and D. Thalmann | Abstract Muscle Action Procedures for Human Face Animation N. Magnenat-Thalmann, E. Primeau, and D. Thalmann Visual computer, 1988 | ||
| 1988 | computer animation | John Lasseter | Pixar | Red’s Dream | Prix Ars Electronica Link |
| 1988 | John Lasseter | Pixar | Tin Toy | ||
| 1988 | computer game Tetris | Nintendo | |||
| 1988 | character animation, digital character, motion capture | Brad deGraf, Michael Wahrman | Mike the Talking Head | ||
| 1988 | rendering | Loren Carpenter, Rob Cook, Ed Catmull, Tom Porter, Pat Hanrahan, Tony Apodaca, Darwyn Peachey | Pixar | Sci-Tech Award 1992 | |
| 1988 | motion capture | Jim Henson Productions | |||
| 1989 | computer game SimCity | Maxis | |||
| 1989 | motion capture, digital character, first synthespian Dozo | Jeff Kleiser and Diana Walczak | Kleiser-Walczak Construction Company | Don’t Touch Me | |
| 1989 | reflection, refraction, digital compositing, face scan | John Knoll | ILM | The Abyss | |
| 1989 | morphing, digital compositing | Doug Smythe | ILM | Indiana Jones and the Last Crusade | |
| 1989 | animation software | Alias Research | Abyss | ||
| 1989 | non-linear editing | Avid Technology Inc. | |||
| 1989 | computer animation | John Lasseter | Pixar | Knick Knack | |
| 1990 | human face | Demetri Terzopoulos, Keith Waters | University of Toronto | D. Terzopoulos and K. Waters. Physically-based Facial Modelling, Analysis, and Animation. Journal of Visualization and Computer animation, 1(2):73–80, Dec. 1990. | |
| 1990 | fluid dynamics | Michael Kass | Splash Dance | Imagina Grand Prix | |
| 1990 | Tim Berners-Lee | CERN | |||
| 1990 | image processing | John Knoll, Thomas Knoll | |||
| 1990 | animation | Walt Disney Animation Studios / Pixar | The Rescuers Down Under | ||
| 1990 | dry for wet, particle animation | ILM | The Hunt for Red October | ||
| 1990 | Matte Painting, CCD Scanner | Bruce Walters | ILM | Die Hard 2: Die Harder | |
| 1990 | first attempt to use motion capture for a feature film, finally replaced by rotoscoping | Eric Brevig | Dream Quest Images, ILM | Total Recall | |
| 1990 | animation software | Autodesk | |||
| 1991 | image-based modeling | Paul Debevec | |||
| 1991 | procedural modeling | Karl Sims | Panspermia | Prix Ars Electronica Link | |
| 1991 | HDTV | Peter Greenaway | Prospero’s Book | ||
| 1991 | Apple | ||||
| 1991 | compositing | R. Greenberg Associates | Diet Coke Commercial | ||
| 1991 | film recording CRT | Ray Feeney, Richard Keeney, Richard Lundell | Sci-Tech Award 1991 | ||
| 1991 | animation | Randy Cartwright, David B. Coons, Lem Davis, Thomas Hahn, James Houston, Mark Kimball, Dylan W. Kohler, Peter Nye, Michael Shantzis, David H. Wolf | Walt Disney | Sci-Tech Award 1991 | |
| 1992 | motion capture | Lawnmower Man | |||
| 1992 | flocking | Craig Reynolds | Batman Returns | ||
| 1992 | Michael Kass, Andrew Witkin | Schlumberger | Reaction Diffusion Texture Buttons | Prix Ars Electronica | |
| 1992 | Karl Sims | Liquid Selves / Primordial Dance | Prix Ars Electronica Link | ||
| 1992 | flexible body dynamics | David Baraff, Andrew Wilkin | Carnegie Mellon University | D. Baraff and A. Witkin. Dynamic simulation of non-penetrating flexible bodies. In: Computer Graphics 26(2): 303-308, 1992 | |
| 1992 | edge-detection for 2D animation | Kroyer Films | Ferngully | ||
| 1992 | character animation, digital character | Walt Disney Animation Studios | Aladdin | ||
| 1992 | data storage system | Ampex | |||
| 1992 | particle animation | Jim Hourihan | Santa Barbara Studios licensed to Wavefront | ||
| 1992 | morphing | Tom Brigham, Douglas Smythe | ILM | Sci-Tech Award 1992 | |
| 1993 | Pascal Roulin | Lakmé | Prix Ars Electronica Link | ||
| 1993 | computer game Myst | Cyan Worlds | |||
| 1993 | computer game | George Romero | Id Software | Doom | |
| 1993 | Artificial Life | Larry Yaeger | Artificial Life | Link | |
| 1993 | wire removal | Mark Leather, Les Dittert, Douglas Smythe, George Joblove | Sci-Tech Award 1993 | ||
| 1993 | image-based rendering | Eric Chen Shenchang, Lance Williams | NYIT | View interpolation for image synthesis. SIGGRAPH 1993: 279-288 Link | |
| 1994 | Artificial Life | Demetri Terzopoulos | University of Toronto | "Artificial fishes: Autonomous locomotion, perception, behavior, and learning in a simulated physical world," D. Terzopoulos, X. Tu, R. Grzeszczuk, Artificial Life, 1, 4, December, 1994, pp. 327-351. Link | |
| 1994 | Artificial Life | Karl Sims | Sims, Karl (1994): "Evolving Virtual Creatures". In: Computer Graphics (Siggraph '94 Proceedings), July 1994, pp.15-22. http://www.genarts.com/karl/ Link | ||
| 1994 | procedural modelling and animation | Midori Kitagawa | Ohio State University | Kitagawa-DeLeon, Midori (1994): Branching Object Generation and animation System with Cubic Hermite Interpolation. Journal Vis. and Computer Animation, 1994, Bd. 2, pp. 60-67. | |
| 1994 | Sony | ||||
| 1994 | image-based rmodeling, rendering, and lighting | Paul Debevec | UC Berkeley | Immersion | Link |
| 1994 | digital character, Virtual Actors, Artificial Intelligence | Ken Perlin and Athomas Goldberg | NYU | Perlin, Ken; Goldberg, Athomas (1996): Improv: a system for scripting interactive actors in virtual worlds. in: SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. Link | |
| 1994 | scanning | Gary Demos, Dan Cameron | Triple-I | Sci-Tech Award 1994 Link | |
| 1994 | scanning | Gary Starkweather | Pixar | Sci-Tech Award 1994 | |
| 1994 | scanning | Scott Squires | ILM | Sci-Tech Award 1994 Link | |
| 1994 | scanning (linear array CCD) | Lincoln Hu, Michael Mackenzie, Glenn Kennel, Mike Davis | ILM, Kodak | Sci-Tech Award 1994 | |
| 1994 | scanning (area array CCD) | Ray Feeney, Will McCown, Bill Bishop, Les Dittert | RFX inc., PDI | Sci-Tech Award 1994 Link | |
| 1994 | scanning | Mike Boudry | Computer Film Company | Sci-Tech Award 1994 | |
| 1994 | 3D scanning | David Addleman, Lloyd A. Addleman | Sci-Tech Award 1994 Link | ||
| 1994 | compositing, keying | Petro Vlahos, Paul Vlahos | Ultimatte | Sci-Tech Award 1994 Link | |
| 1994 | compositing, keying | George Sauve, Bill Bishop, Arpag Dadourian, Ray Feeney, Richard Patterson | Sci-Tech Award 1994 | ||
| 1994 | Oren-Nayar shading | Michael Oren and Shree K. Nayar | Columbia University | Oren, M.; Nayar, S. K. (1994): Generalization of Lambert's reflectance model. In computer Graphics, Proceedings, Annual Conference Series, 1994, ACM SIGGRAPH, pp. 239-246. Link | |
| 1995 | first fully computer animated movie | John Lasseter | Pixar Animation Studios / Walt Disney | Toy Story | |
| 1995 | compositing, alpha | Alvy Ray Smith, Ed Catmull, Thomas Porter, Tom Duff | Sci-Tech Award 1995 | ||
| 1995 | compositing | Douglas Smythe, Lincoln Hu, Douglas S. Kay | ILM | Sci-Tech Award 1995 | |
| 1995 | compositing | Computer Film Company CFC | Sci-Tech Award 1995 Link | ||
| 1995 | compositing | Gary Demos, David Ruhoff, Dan Cameron, Michelle Feraud | Digital Productions | Sci-Tech Award 1995 | |
| 1996 | noise and turbulence procedural texturing | Ken Perlin | NYU | Academy Award for Technical Achievement 1996 Link | |
| 1996 | Image-based modeling and rendering | Paul Debevec | UC Berkeley | The Campanile Movie (1997) | Modeling and Rendering Architecture from Photographs. |
| 1996 | direct input device | Brian Knep, Craig Hayes, Rick Sayre, Thomas Williams | Sci-Tech Award 1996 Link | ||
| 1996 | morphing | Perry Kivolowitz, Garth A. Dickie | Sci-Tech Award 1996 | ||
| 1996 | texturing | John Schlag, Brian Knep, Zoran Kacic-Alesic, Thomas Williams | ILM | Sci-Tech Award 1996 | |
| 1996 | particle animation | William (Bill) Reeves | Sci-Tech Award 1996 | ||
| 1996 | particle animation | Jim Hourihan | Sci-Tech Award 1996 | ||
| 1996 | hair and fur | James Kajiya, Timothy Kay | Rendering fur with three dimensional textures. Proceedings of the 16th annual conference on computer graphics and interactive techniques, Pages: 271 - 280 Year of Publication: 1989 Sci-Tech Award 1996 | ||
| 1996 | hair and fur | Jeffery Yost, Christian Rouet, David Benson, Florian Kainz | Sci-Tech Award 1996 | ||
| 1996 | water simulation | Areté | http://www.arete.com/ Link | ||
| 1997 | image-based modelling | George Borshukov | University of California at Berkeley | New Algorithms for Modeling and Rendering Architecture from Photographs. | |
| 1997 | subdivision surfaces | Jan Pinkawa | Geri’s Game | ||
| 1997 | animation software | Bill Kovacs, Roy Hall | Wavefront | Sci-Tech Award 1997 Link | |
| 1997 | procedural animation | Greg Hermanovic, Kim Davidson, Mark Elendt, Paul H. Breslin | Side Effects | Sci-Tech Award 1997 Link | |
| 1997 | animation | Craig Reynolds | Sci-Tech Award 1997 Link | ||
| 1997 | animation | Eben Ostby, William Reeves, Samuel J. Leffler, Tom Duff | Toy Story | Sci-Tech Award 1997 | |
| 1997 | animation | Dominique Boisvert, Rejean Gagne, Daniel Langlois, Richard Laperrière | Softimage | Sci-Tech Award 1997 | |
| 1997 | procedural animation | Richard Chuang, Glenn Entis, Carl Rosendahl | PDI | Sci-Tech Award 1997 | |
| 1997 | face animation | Cary Phillips | ILM | Sci-Tech Award 1997 | |
| 1997 | paint systems | Richard Shoup, Alvy Ray Smith, Thomas Porter | Sci-Tech Award 1997 Link | ||
| 1997 | animation | John Gibson, Rob Krieger, Milan Novacek, Glen Ozymok, Dave Springer | Alias | Sci-Tech Award 1997 | |
| 1997 | hair, fur | Scott Gordon and Phil Brock | Santa Barbara Studios, purchased by Alias/Wavefront, became Maya Fur | American Werewolf in Paris | |
| 1998 | cloth simulation | Andrew Witkin, David Baraff | Carnegie Mellon | Stuart Little, Monsters Inc. | Large Steps in Cloth Simulation. In: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques. |
| 1998 | crowd animation, motion capture | Robert Legato | Digital Domain | Titanic | Prix Ars Electronica Link |
| 1998 | compositing software | Gary Tregaski, Dominique Boisvert, Philippe Panzini, André Leblanc | Discreet | Sci-Tech Award 1998 | |
| 1998 | tracking | Douglas R. Roble | Digital Domain | Sci-Tech Award 1998 Link | |
| 1998 | tracking | Thaddeus Beier | Hammerhead | Sci-Tech Award 1998 Link | |
| 1998 | fluid dynamics | Nick Foster | Nick Foster and Dimitri Metaxas, Visualization of Dynamic Fluid Simulations, Engineering Computations, Vol. 12, pp. 109-124 (1995) Sci-Tech Award 1998 Link | ||
| 1998 | tracking, compositing | Gary Tregaskis, Dominique Boisvert, Philippe Panzini and André Leblanc | Discreet Logic | Sci-Tech Award 1998 | |
| 1999 | Image-based lighting | Paul Debevec | Fiat Lux | ||
| 1999 | bluescreen, virtual environment | Christian Volckman | Maaz | Prix Ars Electronica 2000 Link | |
| 2000 | rendering | Rob Cook, Loren Carpenter, Ed Catmull | Pixar | Sci-Tech Award 2000 Link | |
| 2000 | modeling | Venkat Krishnamurthy | Venkat Krishnamurthy and Marc Levoy (1996): Fitting Smooth Surfaces to Dense Polygon Meshes. In: Proc. SIGGRAPH '96 , Sci-Tech Award 2000 Link | ||
| 2000 | image-based modeling | George Borshukov, Kim Liberi, Dan Pipponi | Manex | Sci-Tech Award 2000 | |
| 2001 | CGI | Lance Williams | Sci-Tech Award 2001 Link | ||
| 2001 | cel paint | Garland Stern | Garland Stern, SoftCel - an application of raster scan graphics to conventional cel animation, ACM SIGGRAPH Computer Graphics, v.13 n.2, p.284-288, August 1979 Sci-Tech Award 2001 | ||
| 2001 | compositing | Bill Spitzak, Paul Van Camp, Jonathan Egstad, Price Pethel | D2 Software | Sci-Tech Award 2001 Link | |
| 2001 | tracking | Steve Sullivan, Eric L. Schafer | ILM | Sci-Tech Award 2001 Link | |
| 2001 | tracking | Uwe Sassenberg, Rolf Schneider | 3-D Effects | Sci-Tech Award 2001 | |
| 2001 | hair, cloth, skin, muscle simulation | John R. Anderson, Jim Hourihan, Cary Phillips, Sebastian Marino | ILM | Sci-Tech Award 2000 | |
| 2002 | animation software | Alias|Wavefront | Sci-Tech Award 2002 Link | ||
| 2002 | procedural animation | Greg Hermanovic, Kim Davidson, Mark Elendt, Paul H. Breslin | Side Effects | Sci-Tech Award 2002 Link | |
| 2002 | face animation | Dick Walsh | PDI/Dreamworks | Shrek | Sci-Tech Award 2001 Link |
| 2002 | rendering | Thomas Driemeyer | mental images | Sci-Tech Award 2002 Link | |
| 2002 | rendering | Eric Daniels, George Katanics, Tasso Lappas, Chris Springfield | Disney | Tarzan | Sci-Tech Award 2002 |
| 2004 | performance capture | Ken Ralston | Sony Pictures Imageworks | The Polar Express | |
| 2005 | fluid dynamics | Ron Fedkiw | ACM Siggraph Significant New Researcher Award 2005 Link | ||
| 2007 | performance capture | Keith W. Smith, Scott Holmes, Pericles Michielin, Kenn McDonald | Sony Pictures Imageworks | Beowulf | |
| 2008 | performance capture | Eric Barba, Steve Preeg, Burt Dalton and Craig Barron | Digital Domain | The Curious Case of Benjamin Button | Academy Award Best Visual Effects |
| 2009 | facial performance capture | Joe Letteri, Stephen Rosenbaum, Richard Baneham and Andrew R. Jones | Weta Digital | Avatar | Academy Award Best Visual Effects |



